1 GM and at least 1 Player! Players all share the same Scurry Dice, so the game doesn't need balancing for more or less players, only an awareness that the goings on of a heist will be split across all players, so the more players there are the less each individual player will need to do.
Hey! Though not explicitly designed for it, the rules would work if you were playing solo. You can read them in the free preview on the web page, and see if you think you'd enjoy them!
The accompanying heists do involve a twist and building of tension, so playing them solo would involve considering how these twists might dawn on your crafty beasts.
I was wondering if we can get 3rd edition if purchased 2.1?
Another question is if you would be interested in a Simplified Chinese version? I am recently thinking about translate it to Chinese to play with my friends from China... and it would also be great to distribute them to the community I guess?
I'll need to think about how best to handle the 2.1 to 3rd edition transition. The 3rd edition is almost twice as large as the 2nd edition, and has undergone a deep editing scrub too.
As for a Simplified Chinese translation, that would be great! I'd be happy to work with you after the 3rd edition releases. I don't know much about Chinese, but hopefully we can create a base copy of the rules. I'd be happy to release it for free as a PDF, too :)
so i've had this game for a while (got it in a bundle) and i've always wanted to play it. it seems like such a great and whimsical game. recently i've actually gotten a chance to play the game so i've been reading the booklet again to make sure i know everything (because i'll actually be the sm) and in doing so i actually have a question about the games lore. in the beastkind section of the book it describes that "Hordes of rodents forge scalemail armor for bears who cannot wield the hammer themselves" but later the section on behemoths say that such large animals generally don't consider the lives of small animals. i really can't wrap my head around this contradiction so i'd really like to know; how do behemoths think of and interact with smaller animals? any assistance would be greatly appreciated!
I like to think of Behemoths like dragons in typical fantasy tropes. They're so massive that they live life on a different scale. Some might work with Beasts, but most don't consider them worth thinking about. What's a eating a few squirrels to a wolf?
For an example of a Behemoth working in tandem with Beasts, there are a couple in Apawthecaria, a sister game to Scurry. Boldheart the Sea Eagle helps taxi smaller Beasts to-and-fro from Summit, though for a fairly hefty price in food.
Thanks so much joining the TTRPGs for Palestine itch charity bundle to support Medical Aid for Palestinians! When you have a moment, can you please approve your submission/s for the bundle here before it goes live in June: https://itch.io/bundle/2295/edit
I played what I assume is an early version of this at a con, which had each beast tagging 3 items, 3 traits, and 3 skills. It seems this is now reduced to only one of each! I haven't played this current version, but that seems like a really major change. Can you talk about it?
The 1st edition of Scurry (2021) gave players 1 Skill*, and 3 of each Tag (Tools, Talents and Traits).
For the 2nd edition (2023), I chose to streamline character creation to 1 of each tag - 1 Skill, 1 Tool, 1 Talent, 1 Trait.
My aim was to reinforce the game's core philosophy - single session heists that start quick and end quicker. Reducing the number of choices from 10 to 4 eases cognitive load for newer (and often younger**) players, and helps different characters feel unique from one another.
Fundamentally, gameplay remains the same. Beasts are describing how they navigate problems, rolling the scurry die, and (usually) getting into trouble.
The change was prompted by a mixture of both running the game and seeing the game played over the last two years, and player-submitted feedback.
*Skills are also a Tag, but the first time the beasts use a Skill during a scurry it provides an auto-success rather than rolling the scurry die. After the first use, all Skills are treated as tags, and provide advantage when rolling the scurry die.
**One of the more surprising pieces of feedback I've received over the last two years has been that Scurry has been the first TTRPG parents have placed down in front of their kids, either to play as a family or for them to play with friends.
That's not surprising to me! I have a very small daughter, still far too young for RPGs, but I definitely had the thought "in a few years she'd love this."
Maybe I need to go re-read (or maybe it was being houseruled or just done incorrectly in the game I did play), but do tags not exhaust? The way we played, if you used a tag you crossed it out.
Either way, thanks for the reply -- all makes sense in the context of those goals!
โ Return to game
Comments
Log in with itch.io to leave a comment.
how many players is this game for?
1 GM and at least 1 Player! Players all share the same Scurry Dice, so the game doesn't need balancing for more or less players, only an awareness that the goings on of a heist will be split across all players, so the more players there are the less each individual player will need to do.
Love the style of this game!
But i found it difficult to always have friends play with me,can this game be run by a solo adventure?
Hey! Though not explicitly designed for it, the rules would work if you were playing solo. You can read them in the free preview on the web page, and see if you think you'd enjoy them!
The accompanying heists do involve a twist and building of tension, so playing them solo would involve considering how these twists might dawn on your crafty beasts.
Love the game's atmosphere and got happy time!
I was wondering if we can get 3rd edition if purchased 2.1?
Another question is if you would be interested in a Simplified Chinese version? I am recently thinking about translate it to Chinese to play with my friends from China... and it would also be great to distribute them to the community I guess?
I'll need to think about how best to handle the 2.1 to 3rd edition transition. The 3rd edition is almost twice as large as the 2nd edition, and has undergone a deep editing scrub too.
As for a Simplified Chinese translation, that would be great! I'd be happy to work with you after the 3rd edition releases. I don't know much about Chinese, but hopefully we can create a base copy of the rules. I'd be happy to release it for free as a PDF, too :)
Sure! will be looking forward to the 3rd edition. and let me know when you are ready to work on the translation!
Hi! just would like to follow up about this. are you still interested in a simplified Chinese version? Thanks!
Hey! Pop me an email at brian@stoutstoat.co.uk and we can talk more about this :)
Love the game and getting ready to run it for some friends soon!
I got a physical copy from our FLGS, and was wondering if there were any digital copies of character sheets to print out online for people to use?
Sure thing! I'll get some up for free on the itch page in just a moment, thanks for the prompt :)
Awesome, thanks!
so i've had this game for a while (got it in a bundle) and i've always wanted to play it. it seems like such a great and whimsical game. recently i've actually gotten a chance to play the game so i've been reading the booklet again to make sure i know everything (because i'll actually be the sm) and in doing so i actually have a question about the games lore. in the beastkind section of the book it describes that "Hordes of rodents forge scalemail armor for bears who cannot wield the hammer themselves" but later the section on behemoths say that such large animals generally don't consider the lives of small animals. i really can't wrap my head around this contradiction so i'd really like to know; how do behemoths think of and interact with smaller animals? any assistance would be greatly appreciated!
I like to think of Behemoths like dragons in typical fantasy tropes. They're so massive that they live life on a different scale. Some might work with Beasts, but most don't consider them worth thinking about. What's a eating a few squirrels to a wolf?
For an example of a Behemoth working in tandem with Beasts, there are a couple in Apawthecaria, a sister game to Scurry. Boldheart the Sea Eagle helps taxi smaller Beasts to-and-fro from Summit, though for a fairly hefty price in food.
this makes a lot of sense, thank you so much for answering! i'll definitely have also check out apawthecaria at some point!
The game looks lovely.
Thanks!
Thanks so much joining the TTRPGs for Palestine itch charity bundle to support Medical Aid for Palestinians! When you have a moment, can you please approve your submission/s for the bundle here before it goes live in June: https://itch.io/bundle/2295/edit
Aye aye!
I played what I assume is an early version of this at a con, which had each beast tagging 3 items, 3 traits, and 3 skills. It seems this is now reduced to only one of each! I haven't played this current version, but that seems like a really major change. Can you talk about it?
Hey DM Spice!
The 1st edition of Scurry (2021) gave players 1 Skill*, and 3 of each Tag (Tools, Talents and Traits).
For the 2nd edition (2023), I chose to streamline character creation to 1 of each tag - 1 Skill, 1 Tool, 1 Talent, 1 Trait.
My aim was to reinforce the game's core philosophy - single session heists that start quick and end quicker. Reducing the number of choices from 10 to 4 eases cognitive load for newer (and often younger**) players, and helps different characters feel unique from one another.
Fundamentally, gameplay remains the same. Beasts are describing how they navigate problems, rolling the scurry die, and (usually) getting into trouble.
The change was prompted by a mixture of both running the game and seeing the game played over the last two years, and player-submitted feedback.
*Skills are also a Tag, but the first time the beasts use a Skill during a scurry it provides an auto-success rather than rolling the scurry die. After the first use, all Skills are treated as tags, and provide advantage when rolling the scurry die.
**One of the more surprising pieces of feedback I've received over the last two years has been that Scurry has been the first TTRPG parents have placed down in front of their kids, either to play as a family or for them to play with friends.
That's not surprising to me! I have a very small daughter, still far too young for RPGs, but I definitely had the thought "in a few years she'd love this."
Maybe I need to go re-read (or maybe it was being houseruled or just done incorrectly in the game I did play), but do tags not exhaust? The way we played, if you used a tag you crossed it out.
Either way, thanks for the reply -- all makes sense in the context of those goals!
Tags don't exhaust!
There is a specific rule for crossing out tools if they were to get 'used up' logically in the narrative.
And thanks for the questions, I hope you keep having fun with the game ๐๐